AI Insights · Timothy · July 2023
Top 5 Cannabis Games in the Netherlands: Q2 2023
In Q2 2023, the top 5 cannabis games in the Netherlands showed varied performance in downloads, revenue, and active users. Here's a closer look at these metrics.
In Q2 2023, the top 5 cannabis games in the Netherlands exhibited a range of performances across downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these metrics.
Bud Farm: Idle Tycoon Game by LDRLY saw its weekly revenue fluctuate between $726 and $1.1K, peaking in the final week of June at $1.1K. Downloads experienced a significant drop early in the quarter, hitting a low of 1 in the week of May 8, before rebounding slightly to 97 in mid-June. The game's weekly active users (WAUs) started at 441 and saw a gradual decline, ending the quarter at 252.
Weed Inc: Idle Tycoon from Metamoki Inc. reported a strong start in revenue with $1.2K in late March, but it decreased to $529 by mid-June before a slight recovery to $716 at the end of the quarter. Downloads showed a notable decline from a high of 2.2K in mid-April to just 258 by the end of June. WAUs mirrored this trend, starting at 6.1K and falling to 1.9K by the last week of June.
Hempire - Weed Growing Game by LBC Studios Inc. had its revenue peak at $731 in late March but then dropped to $337 by late June. Downloads remained relatively low throughout the quarter, peaking at 189 in late March and hitting a low of 37 in mid-June. WAUs decreased from 705 at the start of the quarter to 339 by the end.
Cheech and Chong Bud Farm from LDRLY saw its revenue start at $778 and fluctuate, ending at $516 in the last week of June. Downloads were sporadic, with a high of 168 in early May but dwindling to just 1 by the end of June. WAUs began at 84 and saw a peak of 174 in mid-May before declining to 50 by the end of the quarter.
Weed Firm 2: Back To College by Ludum LLC started with a revenue of $468 in late March, saw a dip to $62 in mid-June, and ended the quarter at $42. Downloads were as high as 112 in early April but generally stayed below 50 for most of the quarter. WAUs began at 106, peaked at 232 in early April, and ended the quarter at 114.
These insights from Sensor Tower highlight the dynamic nature of the cannabis gaming market in the Netherlands. For more detailed analytics and trends, visit Sensor Tower.